![]() ![]() With the exception of Grymmoire, the mappers in this project have few to no publicly released maps under their belt. ![]() This set is equal parts creative endeavor and learning experience. The goal is to provide longtime Doom II veterans with a fresh experience traversing maps which feel both instantly familiar and new and challenging at the same time. The chief mapping guideline we followed was that if a player knew their way around the original map, then they should never get lost playing one of these. The concept for this mapset was inspired by the Dark World levelsets from Super Meat Boy: levels with the same broad layout as the original they're based on, and with a familiar look, but with different aesthetics and a much higher challenge factor. These 11 maps are patterned after the first set of 11 levels in Doom II. (Boom-compatible sourceport required to run) ![]()
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