![]() ![]() There are 3 different types of breathing sounds: regular, breathing through a gas mask and breathing through radio. Stamina exhaustion point and recover time are public variables. ![]() ![]() When character stops and regains stamina, breathing gradually slows down until it stops. It starts with mild and slow sounds and gradually increases while a character is running, until it reaches its’ peak when it plays random loops of fast breathing. It measures actor’s velocity and stamina and when stamina reaches zero, system plays breathing sounds. Breathing Audio System is a setup inside character Blueprint with mechanics for breathing sounds. ![]()
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