Shockraid Jungle is a fairly short map that divides its combat encounters into cells similar to Case Closed except in creative ways that the player will appreciate. This is probably why my eyes light up when I see something bright and unique, like Shockraid Jungle. It brings on the same feeling you get when you’ve gone through the “On a Rail” chapter from Half-Life a few dozen times. Probably because half the maps in the game take on the same simplified variations of the “pre-Lambda-Complex” palette: rugged industrial corridors that are dulled, grayish compositions of unaesthetic metal and concrete. It’s never the contrary: my surroundings are very interesting or awesome. Typically Sven Co-op players aren’t used to any attempt to bring some immersion into a level and the routine is to go through the level like a mouse looking for the cheese in a maze there’s a hallway so I’m going to go through it.
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